Demo Launch!
Hello everyone,
My name is Nadim, and I’m the creator of Dr. Kobushi’s Labyrinthine Laboratory, Symbolic Software’s first indie game!!
I’m incredibly excited (and very sleep-deprived) to announce that our game’s demo is now available for you to try out, launching alongside a slick new trailer!
We’re so very much looking forward to your feedback and input! Join us on Discord! Follow us on Twitter! Get in touch! We want to understand what people think about the game.
Thank you so much!
Credits
- Nadim Kobeissi: Gameplay, story, design, characters, concept, programming, direction.
- E. Gökçe Çimen: Graphics.
- Fearofdark: Music.
- Collateral Damage Studios: Character illustrations.
- Akash Thakkar: Sounds.
Published by Symbolic Software.
Inspiration
Dr. Kobushi’s Labyrinthine Laboratory (DKLL) is strongly inspired by, and would have never existed without, Toby Fox’s work on Undertale and Deltarune. While DKLL has completely unrelated gameplay mechanics, Toby Fox’s work is still what inspired me to try and make a game in the first place, especially with his approach to writing. Thank you, Toby.
Dr. Kobushi’s Labyrinthine Laboratory is also inspired by SEGA’s Dr. Robotnik’s Mean Bean Machine, specifically in how you can clearly see an antagonist’s face and facial expression while solving puzzles. The naming of the game is also clearly inspired by DRMBM.
Dr. Kobushi’s Labyrinthine Laboratory is also inspired by Yacht Club Games’ Shovel Knight, by Friend & Fairy’s Petal Crash, and by Popcap Games’ Mummy Maze.
Finally, Dr. Kobushi’s Labyrinthine Laboratory is inspired by the 1994 film The Mask.
Technologies
Dr. Kobushi’s Labyrinthine Laboratory was programmed using the Go Programming Language by Google Inc., and with the Ebiten open source game library by Hajime Hoshi. The Ebiten logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0 license.
Fonts
The following third-party fonts are used in Dr. Kobushi’s Labyrinthine Laboratory:
- 04b25 by 04
- Caja by Travis Foster
- Pixeltype by TheJman0205
- Alagard by Hewett Tsoi
- RainyHearts by Cammelina
- Janyk by Aaron D. Chand
- Asai Analogue by Andre Asai
Special Thanks
- Hajime Hoshi
- Toby Fox
Beta testers:
- Arij Sakhraoui
- Georgio Nicolas
Files
Get Dr. Kobushi's Labyrinthine Laboratory
Dr. Kobushi's Labyrinthine Laboratory
Save Falafel from Dr. Kobushi and the Puppet Panics in this quirky retro puzzle adventure!
Status | Released |
Author | Symbolic Software |
Genre | Puzzle, Strategy |
Tags | 2D, 8-Bit, Funny, Pixel Art, Retro, Singleplayer, Story Rich |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast, Interactive tutorial |
More posts
- Pledging One Year of Puzzle Game Revenue to Aid for GazaOct 27, 2023
- Unlock the Puzzles of Dr. Kobushi's Labyrinthine Laboratory for FREE This Week o...May 29, 2023
- Update Notes for October 10Oct 10, 2022
- Dr. Kobushi's Labyrinthine Laboratory is OUT NOW!Sep 15, 2022
- New Launch Trailer + Early Access + Wallpapers!Aug 26, 2022
- Release Date Announcement (and more!)Jul 26, 2022
- Live from Warsaw! We're at Pixel Heaven 2022!Jun 11, 2022
- Demo v1.2 releasedMay 10, 2022
- Demo build 1.1b4 uploadedMay 08, 2022
- Demo 1.0b3 is up!May 08, 2022
Comments
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Where's the demo?
The demo was removed when the full version of the game was completed, because the full version of the game has a much higher quality control standard, and we didn’t want the demo to give a misleading impression of the full game. I hope you can understand our decision.