Where's the demo?
My name is Nadim, and I’m the creator of Dr. Kobushi’s Labyrinthine Laboratory, Symbolic Software’s first indie game!!
I’m incredibly excited (and very sleep-deprived) to announce that our game’s demo is now available for you to try out, launching alongside a slick new trailer!
Thank you so much!
- Nadim Kobeissi: Gameplay, story, design, characters, concept, programming, direction.
- E. Gökçe Çimen: Graphics.
- Fearofdark: Music.
- Collateral Damage Studios: Character illustrations.
- Akash Thakkar: Sounds.
Published by Symbolic Software.
Dr. Kobushi’s Labyrinthine Laboratory (DKLL) is strongly inspired by, and would have never existed without, Toby Fox’s work on Undertale and Deltarune. While DKLL has completely unrelated gameplay mechanics, Toby Fox’s work is still what inspired me to try and make a game in the first place, especially with his approach to writing. Thank you, Toby.
Dr. Kobushi’s Labyrinthine Laboratory is also inspired by SEGA’s Dr. Robotnik’s Mean Bean Machine, specifically in how you can clearly see an antagonist’s face and facial expression while solving puzzles. The naming of the game is also clearly inspired by DRMBM.
Dr. Kobushi’s Labyrinthine Laboratory is also inspired by Yacht Club Games’ Shovel Knight, by Friend & Fairy’s Petal Crash, and by Popcap Games’ Mummy Maze.
Finally, Dr. Kobushi’s Labyrinthine Laboratory is inspired by the 1994 film The Mask.
Dr. Kobushi’s Labyrinthine Laboratory was programmed using the Go Programming Language by Google Inc., and with the Ebiten open source game library by Hajime Hoshi. The Ebiten logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0 license.
The following third-party fonts are used in Dr. Kobushi’s Labyrinthine Laboratory:
- 04b25 by 04
- Caja by Travis Foster
- Pixeltype by TheJman0205
- Alagard by Hewett Tsoi
- RainyHearts by Cammelina
- Janyk by Aaron D. Chand
- Asai Analogue by Andre Asai
- Hajime Hoshi
- Toby Fox
- Arij Sakhraoui
- Georgio Nicolas
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